I am working with an award winning games studio who are growing year on year in terms of staff and turnover to find them a Senior Games Designer to join the team and work on AAA titles across console and mobile.
In this role you will be responsible for:
Defining the content, either visually, verbally or in written form.
Producing or assisting in the production of that content, ensuring as much as possible a high quality of content
Working proactively with the other members of the team, the Production team and the Creative Director to ensure that the design-related goals of the company are met in a timely manner
Working alongside the Audio Engineer in the design of any audible aspects of a project
Working alongside the Usability Analyst and implementing feedback to ensure the highest possible quality experience
Actively representing design interests in cross-discipline discussions and meetings both proactively and when requested to do so while encouraging a collaborative work ethic
Assessing the work of other designers and feeding back to them regularly to ensure a high quality of design output across the project
Identifying and reporting all risks, progress and problems to your design lead and producer
Understanding the role of pacing, narrative, theme and mechanics in creating compelling gameplay experiences
Using player feedback and design direction to hone the gameplay experience
Working at the pre-production phase to set goals and define the scope of the project
Leading the overall design of a project, delegating tasks and setting an example to the other designers
The Key Skills we need are:
A knowledge of a variety of game mechanics, game systems and genres.
An excellent ability to communicate your vision to artists, programmers, producers, marketing staff and others involved in the development process. This may involve presenting ideas both verbally and on paper, for which writing and the ability to communicate your idea in a visual form are required.
You must be comfortable working in third party game engines such as Unity and Unreal. Senior Designers must have a good working knowledge of C#, blueprint, or equivalent, in order to be able to prove ideas in prototype form at the pre-production stage of development.
The ability to lead a team of designers to realise the overall vision of the game and ensure that the design goals are delivered to a high standard.
If this sounds of interest, please do not hesitate to give me a call or apply by sending your CV.